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TOPOGRAPHY DOESN’T WORK. IT’S THE TORIES FAULT.

The other day I found an add-on for blender called GIS. I was a little disappointed with the result. This is better in one respect but doesn’t deform the mesh. No reason why it shouldn’t with a bit of thought. Most things are possible given time. Usually quite a lot of time in my case. The images are available here OPEN TOPOGRAPHY and how to find a way through the confusion of OpenTopography is here at Steven Scott. Now I think I may have fouled up as I’m not getting real height information translated into the mesh. I blame Donald the Tories and Brexit but suspect I will have to pop serio

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